Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
14
Other Books You May Enjoy
15
Index

Our project

We are building a 3D puzzle adventure game. Our initial mechanics will be using research as the primary component. Later in the book, in Chapter 7, Rigid Bodies and Physics Interaction, regarding our design of telekinesis, we will layer spatial awareness on top of this. With this understanding, we will build out our game loop. To make an experience worth playing, we can define the game loop as follows:

  1. Search environment for clues
  2. Solve puzzles from clues

With the game loop defined and the understanding that we are focusing on research as a primary mechanic, we now need to build interactions to make an experience.

To get started on our interactions, we are going to work through a couple of simple non-physics-focused actions. The character, Myvari, needs to be able to interact with the environment to complete puzzles and enter areas to get to her destination. Thematically the environments are ruins from her race’s past. Through our demonstrative...