Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Summary

This chapter introduces three ready-made render pipelines to choose from in Unity, namely the legacy built-in render pipeline and two pre-made render pipelines based on the Scriptable Render Pipeline – the Universal Render Pipeline and the High Definition Render Pipeline. At the same time, we also introduced some open source projects that use these render pipelines for you to learn and use.

Then, we discussed how to use the Universal Render Pipeline in Unity by first exploring a sample scene, and then we explained how to use the Universal Render Pipeline Asset to configure your render pipeline and the Volume framework to apply post-processing effects to your game.

We also introduced the concept of shaders and materials, demonstrated how to upgrade a built-in material to Universal Render Pipeline material, and explored how to create a custom shader that can be used in the Universal Render Pipeline.

Finally, we explored how to use Unity's Frame Debugger tool...