Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

DOTS overview

DOTS is a new programming pattern in Unity and a topic that has been discussed a lot in the Unity developers community in recent years.

Figure 9.1 – The Megacity demo based on DOTS

If you have previous .NET programming experience, you will be familiar with the Object-Oriented Programming (OOP) pattern. OOP is widely adopted in the software industry, and developing games with Unity was no exception until Unity introduced DOTS. There's no doubt that OOP is an old habit for many programmers. Therefore, before discussing why Unity introduced DOTS, we will first talk about the problems that may be encountered when using OOP in Unity development.

Object-oriented design pattern versus DOTS

First of all, let's talk about the concepts of OOP. We can find some useful information on Wikipedia. These concepts include object/class, inheritance, interface, information hiding, and polymorphism. The following link provides detailed explanations...