Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

The assets workflow in Unity

Unity's assets workflow is another very interesting topic that is also very closely related to serialization. So, what is an asset in Unity? If you look at a Unity project, you will find that there is a folder called Assets in the root directory of this project, and an asset is a file stored in this folder.

In Unity development, assets can be divided into the following two categories according to their sources:

  • External assets that are imported into Unity; the most common in this case are models, textures, and audio. They are often created by third-party tools, such as Maya, 3Ds Max, and Photoshop, and then imported into Unity for use.
  • Assets created by Unity itself, such as Prefab and Scene files.

Whether it's an imported asset or an asset created by Unity, Unity does the following three things with them:

  1. Unity will assign a GUID to this asset.
  2. Then, a meta file will be created automatically by Unity to store...