Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Azure Blob storage with Unity's Addressable Asset system

In this section, we'll cover the Azure Blob storage service in Microsoft's Azure Cloud and how to use it with Unity's Addressable Asset system.

Azure Blob storage is a type of Azure Storage account in Azure. Other types of Azure Storage accounts include queues, file shares, and tables. Among them, Blob storage is very suitable for storing large amounts of unstructured data such as binary data.

Note

You can find additional information and resources about the Azure Storage account in Microsoft's Azure Cloud at https://docs.microsoft.com/en-us/azure/storage/common/storage-introduction.

Unity's Addressable Asset system, as the name suggests, provides a convenient method for loading specific assets, whether on the local or remote server, according to a specific address. When discussing the Resources folder in the previous section, we discussed various limitations when using it in terms of...