Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Signing up and logging in players using Azure PlayFab in Unity

In the demo project mentioned in the Technical requirements section, you can find the signup and login UI panel in AzurePlayFabIntegration folder | StartScene, which we will use to implement the signup and login functionality:

Figure 11.19 – The signup tab (left) and the login tab (right) on the UI panel

As shown in Figure 11.19, like many common signup and login pages, the signup and login UI panels in our example also have two tabs, namely the signup tab and the login tab, which can be switched by clicking the red reminder text on the panel. The signup tab requires the player to provide a username, email, and password to create a new player account in Azure PlayFab, while the login tab only requires the player to provide the email and password to log in.

Signing up players in Azure PlayFab

Next, let's take a look at how to implement the signup function first:

  1. Create...