Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Summary

This chapter is the last chapter of the book and the final level of our long adventure. Along the way, you've learned a lot of different topics on how to develop games with the Unity game engine, which may include areas you're familiar with, such as how to implement UI in Unity using the MVVM architectural pattern, or there may be content that you have never touched upon before, such as rendering pipelines and related mathematical knowledge. I hope you enjoyed the journey and are ready for the new challenges ahead.

In addition to the Unity engine itself, this chapter also focuses on Microsoft Game Dev, the Microsoft Azure cloud, and Azure PlayFab. We discussed what they are and why we should consider using them in game development. Then, we used an example project to demonstrate how to create a new Azure PlayFab developer account, set up the Azure PlayFab SDK in the Unity project, and implement the registration, login and leaderboard functions in Unity through...