Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Creating a script and using it as a component

In addition to Unity's built-in components, we can also create script components. When you create a script and attach it to a GameObject, you can see the component you created in the GameObject's Inspector window, just like Unity's built-in components.

How to create a new script in Unity

It is very easy to create a new C# script in Unity. I will introduce two different ways to do it.

Firstly, you can right-click the Project panel in the Unity Editor, and then a menu will pop up. You only need to select Create | C# Script, then the Unity Editor will create a C# file in the folder identified in the Project panel.

Figure 2.31 – Creating a new C# script from the Create menu

The filename of the new script is NewBehaviourScript.cs by default. You can change the name when creating it.

Figure 2.32 – Changing the name of the script when creating it

For example...