Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Packages and the Unity Package Manager

If you are a .NET developer, then I believe that you must know the NuGet package manager. The Package Manager in Unity is very similar to NuGet, which enables game developers to share and consume useful code. But they are different. In Unity, you can reuse not only useful code but also digital assets, Shaders, plugins, and icons. A package in Unity is a container that includes the contents mentioned earlier.

In this section, I will introduce packages and Package Manager in Unity so that you can understand the package mechanism in Unity and how to use the Unity Package Manager to manage packages.

Unity Package Manager

Unity provides game developers with a tool called the Unity Package Manager to manage the packages in a project and add new packages to the project. We can open the Package Manager window by clicking Window | Package Manager.

Figure 2.43 – Opening the Package Manager window from the Window menu...