Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Exploring the Unity animation system's concepts

Animation is an important aspect of game development. In this section, we will first learn the basic concepts of the Unity animation system. Specifically, we will introduce the following concepts:

  • What Animation Clips are and how to create an Animation Clip in Unity
  • How to create an Animator Controller to manage a set of animations for characters
  • How to use the Avatar system to work with animation rigging
  • What the Animator component is and how to use it to assign animation to a GameObject

Let's move on!

Animation Clips

Animation in Unity can range from simple cube rotation to complex character movement and actions, and they are all based on Animation Clips, which are used to store keyframe-based animations in Unity.

We can manually create an Animation Clip file in the Unity Editor to implement some simple traditional keyframe animation effects via the Animation window, such as simple movement...