Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Improving the performance of Unity's animation system

In Unity, the implementation of animation may cause excessive memory usage and CPU overhead. In this section, we will talk about how to avoid performance problems caused by animation. Specifically, we'll first introduce the Unity Profiler tool and how to use it to view animation-related performance metrics, and then we'll look at how to reduce the CPU overhead and memory footprint of animations.

The Unity Profiler

First, we should learn how to use tools to view and locate performance bottlenecks rather than relying on subjective guesses and experience. Of course, it's not that experience is not important, but using tools will help you locate problems more quickly.

The Unity Editor provides developers with a Profiler tool, which we can use to view the detailed memory usage of the game and real-time CPU overhead.

In order to view performance data about the CPU overhead of animation, we should follow...