Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Summary

In this chapter, we started by introducing some of the most important concepts of the Unity animation system, such as Animation Clips, Animator Controllers, Avatar, and the Animator component. Then, we demonstrated how to implement 3D animation in Unity, including how to import animation assets into the Unity Editor, how to create an Animation Event on an Animation Clip, how to set up animation parameters to control an animation via C# code, and so on.

We also discussed how to implement 2D animation in Unity. The implementation of 2D animation is different from the implementation of 3D animation. A common implementation technique for 2D animation is to use Sprite Animations, which are Animation Clips that are created for 2D assets.

Finally, we explored some best practices for implementing animation in Unity to optimize the performance problems caused by the animation system.

In the next chapter, we will learn about the Physics system in Unity, and at the same time...