Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Creating a simple game based on the Physics system

We have learned the concepts of Unity's Physics system and discussed how to use C# code to interact with the Physics system. Next, we will use the knowledge we have learned to create a simple physics-based ping-pong game in Unity.

First, let's perform the following steps to create a Plane object as a ping-pong table:

  1. Right-click on the Hierarchy window to open the menu.
  2. Select 3D Object > Plane to create a new Plane object in the editor.

Figure 5.18 – Creating a Plane object

  1. Rename the Plane object to Table.
  2. Select Table to open its Inspector window, modify the Z value of Scale to 2, and we can see that a Mesh Collider has been added to this object by default.

Figure 5.19 – The Inspector window of "Table"

  1. Let's create four Cube objects as walls on the table by selecting 3D Object > Cube, which...