Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Summary

In this chapter, we started by introducing the physics solutions provided by Unity, including two built-in physics solutions, Nvidia PhysX engine and Box2D engine, and Unity also provides Physics engine packages, namely, the Unity Physics package and the Havok Physics for Unity package. Then, we explored some of the most important concepts in Unity's Physics system, such as the Collider component, the Rigidbody component, and Triggers. We also discussed how to create a new script in Unity to interact with Unity's Physics system.

Then, we demonstrated how to implement a physics-based ping-pong game in Unity.

Finally, we explored some best practices for applying a physics simulation in Unity to optimize the performance problems caused by the Physics system.

In the next chapter, we will be discussing how to implement video and audio features in Unity.