Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Summary

In this chapter, we started by introducing the audio and video features provided by Unity, then we explored some of the most important concepts in the Unity audio system and video system, such as audio clip assets, Audio Source components, Audio Listener components, Video Player components, and so on. We also discussed how to create a new script in Unity to interact with Unity's audio system and video system.

Then we demonstrated how to implement a video for the web platform because WebGL does not support Unity's video clip assets and due to underlying implementation reasons, the video frame rate is always assumed to be 24 FPS. These need to be paid attention to.

Finally, we explored how to view and locate performance bottlenecks caused by the audio system in Unity.

In the next chapter, we will introduce the mathematics of computer graphics in Unity.