Book Image

Blueprints Visual Scripting for Unreal Engine 5 - Third Edition

By : Marcos Romero, Brenden Sewell
5 (1)
Book Image

Blueprints Visual Scripting for Unreal Engine 5 - Third Edition

5 (1)
By: Marcos Romero, Brenden Sewell

Overview of this book

Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices. The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator. By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.
Table of Contents (28 chapters)
1
Part 1: Blueprint Fundamentals
6
Part 2: Developing a Game
11
Part 3: Enhancing the Game
16
Part 4: Advanced Blueprints
21
Part 5: Extra Tools

Packaging the game into a build

Creating a distributable form of your game for one of these platforms involves a process called packaging. Packaging takes all the code and assets of the game and sets them up in the proper format to be able to perform on the selected platform. We will be following the path to making a Windows or macOS release of your game.

Note

It is important to note that Unreal Engine 5 can only create Windows builds from a copy of the engine running on a Windows system, and OS X builds from copies installed on a macOS running OS X. Thus, the platforms that you can target with your game will be partially limited by the machine you are developing the game on. If you are developing on a Windows PC and wish to create an OS X build of the game, you can install Unreal Engine 5 on a macOS and copy your project files to this new machine. From there, you will be able to generate an OS X build, with no further changes required.

These are the steps to package your...