Book Image

Blueprints Visual Scripting for Unreal Engine 5 - Third Edition

By : Marcos Romero, Brenden Sewell
5 (1)
Book Image

Blueprints Visual Scripting for Unreal Engine 5 - Third Edition

5 (1)
By: Marcos Romero, Brenden Sewell

Overview of this book

Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices. The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator. By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.
Table of Contents (28 chapters)
1
Part 1: Blueprint Fundamentals
6
Part 2: Developing a Game
11
Part 3: Enhancing the Game
16
Part 4: Advanced Blueprints
21
Part 5: Extra Tools

Chapter 20: Creating a Product Configurator Using the Variant Manager 

This chapter explains how to create a Product Configurator, which is a type of application used in industry to attract consumers to a specific product. You will learn how to use the Variant Manager panel and Variant Sets to define a Product Configurator. The Product Configurator template is an excellent resource for studying various Blueprint concepts in practice. We will analyze the BP_Configurator Blueprint that dynamically creates the user interface using UMG Widget Blueprints with the Variant Sets.

These are the topics covered in this chapter:

  • The Product Configurator template
  • The Variant Manager panel and Variant Sets
  • The BP_Configurator Blueprint
  • UMG Widget Blueprints

By the end of the chapter, you will know how to create a Product Configurator using the Product Configurator template, the Variant Manager panel, and Variant Sets. You will know how the BP_Configurator Blueprint...