Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By: Harrison Ferrone

Overview of this book

The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.
Table of Contents (18 chapters)
15
Pop Quiz Answers
16
Other Books You May Enjoy
17
Index

Technical requirements

Sometimes it's easier to start with what a thing isn't, rather than what it is. The goal of this book isn't to teach you everything there is to know about the Unity game engine or game development. By necessity, we'll cover these topics at a basic level at the beginning of our journey, and in more detail in Chapter 6, Getting Your Hands Dirty with Unity. However, these topics are included to provide a fun, accessible way to learn the C# programming language from the ground up.

Since this book is aimed at complete beginners to programming, if you have no previous experience with either C# or Unity, you're in the right place! If you've had some experience with the Unity Editor but not with programming, guess what? This is still the place to be. Even if you've dabbled in a bit of C# mixed with Unity, but want to explore some more intermediate or advanced topics, the later chapters of this book can provide you with what you...