Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By: Harrison Ferrone

Overview of this book

The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.
Table of Contents (18 chapters)
15
Pop Quiz Answers
16
Other Books You May Enjoy
17
Index

Introducing data formats

Data can take different forms in programming, but the three formats you should be familiar with at the beginning of your data journey are:

  • Text, which is what you're reading right now
  • XML (Extensible Markup Language), which is a way of encoding document information so it's readable for you and a computer
  • JSON (JavaScript Object Notation), which is a human-readable text format made up of attribute-value pairs and arrays

Each of these data formats has its own strengths and drawbacks, as well as applications in programming. For instance, text is generally used to store simpler, non-hierarchical, or nested information. XML is better at storing information in a document format, while JSON has a more diverse range of capabilities, specifically with database information and server communication with applications.

You can find more information about XML at https://www.xml.com and JSON at https://www.json.org.

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