Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By: Harrison Ferrone

Overview of this book

The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.
Table of Contents (18 chapters)
15
Pop Quiz Answers
16
Other Books You May Enjoy
17
Index

Handling exceptions

Efficiently incorporating errors and exceptions into your code is both a professional and personal benchmark in your programming journey. Before you start yelling "Why would I add errors when I've spent all this time trying to avoid them?!", you should know that I don't mean adding errors to break your existing code. It's quite the opposite—including errors or exceptions and handling them appropriately when pieces of functionality are used incorrectly makes your code base stronger and less prone to crashes, not weaker.

Throwing exceptions

When we talk about adding errors, we refer to the process as exception throwing, which is an apt visual analogy. Throwing exceptions is part of something called defensive programming, which essentially means that you actively and consciously guard against improper or unplanned operations in your code. To mark those situations, you throw out an exception from a method that is then handled...