Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By: Harrison Ferrone

Overview of this book

The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.
Table of Contents (18 chapters)
15
Pop Quiz Answers
16
Other Books You May Enjoy
17
Index

Summary

While this chapter brings us to the end of our practical adventure into C# and Unity 2020, I hope that your journey into game programming and software development has just begun. You've learned everything from creating variables, methods, and class objects to writing your game mechanics, enemy behavior, and more.

The topics we've covered in this chapter have been a level above what we dealt with for the majority of this book, and with good reason. You already know your programming brain is a muscle that you need to exercise before you can advance to the next plateau. That's all generics, events, and design patterns are: just the next rung up the programming ladder.

In the next chapter, I will leave you with resources, further reading, and lots of other helpful (and, dare I say, cool) opportunities and information about the Unity community and the software development industry at large.

Happy coding!