Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By: Harrison Ferrone

Overview of this book

The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.
Table of Contents (18 chapters)
15
Pop Quiz Answers
16
Other Books You May Enjoy
17
Index

Unity features we didn't cover

We managed to briefly cover many of Unity's core features in Chapter 6, Getting Your Hands Dirty with Unity, but there is still so much more the engine has to offer. These topics aren't in any particular order of importance, but if you're going forward with Unity development, you'll want to have at least a passing familiarity with the following:

  • Shaders and effects
  • Scriptable objects
  • Editor extension scripting
  • Non-programmatic UI
  • ProBuilder and Terrain tools
  • PlayerPrefs and saving data
  • Model rigging
  • Animator states and transitions

You should also go back and dive into the Lighting, Navigation, Particle Effects, and Animation features in the editor.