Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By: Harrison Ferrone

Overview of this book

The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.
Table of Contents (18 chapters)
15
Pop Quiz Answers
16
Other Books You May Enjoy
17
Index

Summary

We've come a long way in a few short pages, but understanding the overarching theory of fundamental concepts such as variables, methods, and classes will give you a strong foundation to build on. Bear in mind that these building blocks have very real counterparts in the real world. Variables hold values like mailboxes hold letters; methods store instructions like recipes, to be followed for a predefined result; and classes are blueprints just like real blueprints. You can't build a house without a well-thought-out design to follow if you expect it to stay standing.

The rest of this book will take you on a deep dive into C# syntax from scratch, starting with more detail in the next chapter on how to create variables, manage value types, and work with simple and complex methods.