Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By: Harrison Ferrone

Overview of this book

The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.
Table of Contents (18 chapters)
15
Pop Quiz Answers
16
Other Books You May Enjoy
17
Index

Control Flow and Collection Types

One of the central duties of a computer is to control what happens when predetermined conditions are met. When you click on a folder, you expect it to open; when you type on the keyboard, you expect the text to mirror your keystrokes. Writing code for applications or games is no different—they both need to behave in a certain way in one state, and in another when conditions change. In programming terms, this is called control flow, which is apt because it controls the flow of how code is executed in different scenarios.

In addition to working with control statements, we'll be taking a hands-on look at collection data types. Collections are a category of types that allow multiple values, and groupings of values, to be stored in a single variable. We'll break the chapter down into the following topics:

  • Selection statements
  • Working with array, dictionary, and list collections
  • Iteration statements with for,...