Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By: Harrison Ferrone

Overview of this book

The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.
Table of Contents (18 chapters)
15
Pop Quiz Answers
16
Other Books You May Enjoy
17
Index

Iteration statements

We've accessed individual collection elements through the subscript operator, along with collection type methods, but what do we do when we need to go through the entire collection element by element? In programming, this is called iteration, and C# provides several statement types that let us loop through (or iterate over, if you want to be technical) collection elements. Iteration statements are like methods, in that they store a block of code to be executed; unlike methods, they can repeatedly execute their code blocks as long as their conditions are met. 

for loops

The for loop is most commonly used when a block of code needs to be executed a certain number of times before the program continues. The statement itself takes in three expressions, each with a specific function to perform before the loop executes. Since for loops keep track of the current iteration, they are best suited to arrays and lists.

Take a look at the following looping...