Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By: Harrison Ferrone

Overview of this book

The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.
Table of Contents (18 chapters)
15
Pop Quiz Answers
16
Other Books You May Enjoy
17
Index

Building a level

When building your game levels, it's always a good idea to try to see things from the perspective of your players. How do you want them to see the environment, interact with it, and feel while walking around in it? You're literally building the world your game exists in, so be consistent. 

With Unity, you have the option of creating outdoor environments using the Terrain tool, blocking out something set indoors with basic shapes and geometry, or a mixture of the two. You can even import 3D models from other programs, such as Blender, to use as objects in your scenes.

Unity has a great introduction to the Terrain tool at https://docs.unity3d.com/Manual/script-Terrain.html. If you're going down that route, there's also a wonderful free asset on the Unity Asset Store called Terrain Toolkit 2017, available at https://assetstore.unity.com/packages/tools/terrain/terrain-toolkit-2017-83490. You can also use tools like Blender...