Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By: Harrison Ferrone

Overview of this book

The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.
Table of Contents (18 chapters)
15
Pop Quiz Answers
16
Other Books You May Enjoy
17
Index

Animating in Unity

Animating objects in Unity can range from a simple rotation effect to complex character movements and actions. You can create animations in code or with the Animation and Animator windows:

  • The Animation window is where animation segments, called clips, are created and managed using a timeline. Object properties are recorded along this timeline and are then played back to create an animated effect.
  • The Animator window manages these clips and their transitions using objects called animation controllers.

You can find more information about the Animator window and its controllers at https://docs.unity3d.com/Manual/AnimatorControllers.html.

Creating and manipulating your target objects in clips will have your game moving in no time. For our short trip into Unity animations, we'll create the same rotation effect in code and using the Animator.

Creating animations in code

To start, we're going to create...