Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
1
Part 1: 3D Assets with Blender
7
Part 2: Asset Management
11
Part 3: Clara’s Fortune – An Adventure Game

Deciding on looping or not

A loop, in literal terms, is a continuous motion or structure in which if you pick a random spot, you could come back to it by traveling all the way through. In aural terms, this is similar, but we don’t start anywhere; we usually start playing a sound file, but the player restarts the track once it reaches the end.

This definition is classic, and not that insightful, so let’s do a better job by discussing it in various contexts inside Godot or any game projects. So, you can make informed decisions in your projects since it’s situation-specific. We’ll do this by presenting different use cases:

  • Background music: This is the most typical case where a music piece plays in the background while the game is running. The composer creates this kind of piece with the intention that once played back to back, there will be no abrupt end. The sound at the end of the file will seamlessly match the beginning. Sure, if you pay attention...