Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
1
Part 1: 3D Assets with Blender
7
Part 2: Asset Management
11
Part 3: Clara’s Fortune – An Adventure Game

Summary

The level we took over from the previous chapter looked complete, and yet uninteresting. To give it more life, we introduced a few instruments in this chapter.

First, we introduced two types of light nodes, OmniLight and SpotLight, to simulate candles, sconces, and the sun’s effect in the cave. While accomplishing this, you also saw the reason why creating a scene for a model might be useful, as well as necessary, compared to instancing the models directly in the level. This effort was followed by adding a small script that can help you switch the lights if needed. We’ll utilize this functionality later in this book.

Though lights were an obvious tool for improving the visuals, we also investigated shadows. They are resource-intensive, so you may want to turn them on for the lights that will have an important impact on your scenes.

To truly appreciate the effect of lights and shadows, we applied a bunch of environment settings. Although this helped the...