Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
1
Part 1: 3D Assets with Blender
7
Part 2: Asset Management
11
Part 3: Clara’s Fortune – An Adventure Game

Summary

This chapter started off with a brief discussion about what textures are and why they might be needed. To recap, if you are fine with models that have just the color info on their surface, you are done as soon as the modeling and material application process is finished. If you think you need to show distinctive qualities on your models’ surfaces, you need to utilize textures.

To that end, you discovered how a new coordinate system—one that involves mapping spatial coordinates to texture coordinates via a method called UV unwrapping—might be necessary. Once the UV unwrapping is done, you can apply and swap different textures to your 3D models since the mapping from 2D to 3D is established.

Although creating textures with image editing applications is quite possible, you also know how to create textures procedurally in Blender. This is a powerful method, especially when it comes to surfaces that are hard to UV unwrap, such as landscapes.

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