Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
1
Part 1: 3D Assets with Blender
7
Part 2: Asset Management
11
Part 3: Clara’s Fortune – An Adventure Game

Importing animations

The last thing we’ll cover about importing Blender assets is animation. Thus far, we have taken care of importing the mesh and materials of a model. We even discussed workflow problems concerning the default import workflow for materials. Hopefully, there won’t be a hidden surprise in importing animations, but how do we do it? You’ll find out in this section.

You can start by moving the Snake.glb file in the Start folder of this chapter to your project. Then, as shown in the Making a scene! section, you can create and save a scene out of this model. The snake model will bring a lot of its materials, and your FileSystem panel will look a bit crowded, but this is what we have so far:

Figure 7.5 – The snake has followed you to Godot Engine

This is a good time to introduce some of the 3D nodes Godot uses. We’ll utilize the snake scene for this effort because it has a good sample of different nodes you&...