Book Image

Building Games with Flutter

By : Paul Teale
Book Image

Building Games with Flutter

By: Paul Teale

Overview of this book

With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.
Table of Contents (17 chapters)
1
Part 1: Game Basics
5
Part 2: Graphics and Sound
11
Part 3: Advanced Games Programming

What are particle effects?

Particle effects are an easy way to create dynamic effects such as fire, smoke, explosions, and magical effects for our games. Particles have various properties that can be changed, which include the following:

  • How long a particle lives
  • How often a new particle is created
  • The position where the particle is created
  • The angle, distance, and speed of travel
  • What colors the particles should be
  • How physics affects the particles

A good example of a particle effect is fireworks. Fireworks explode in a variety of colors and travel at different speeds and angles as they vanish into nothing in the sky after a short time.

Flame supports many types of particle effects, which you can see examples of at https://examples.flame-engine.org/#/Rendering_Particles. These are discussed in more detail in the Flame documentation at https://docs.flame-engine.org/1.0.0/particles.html, but let's summarize some of the different types of particles...