Book Image

Building Games with Flutter

By : Paul Teale
Book Image

Building Games with Flutter

By: Paul Teale

Overview of this book

With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.
Table of Contents (17 chapters)
1
Part 1: Game Basics
5
Part 2: Graphics and Sound
11
Part 3: Advanced Games Programming

Technical requirements

To examine the source from this chapter, you can download it from https://github.com/PacktPublishing/Building-Games-with-Flutter/tree/main/chapter10.

The following steps will add a library to the pubspec file to assist with pathfinding, along with some new and updated assets:

  1. In this chapter, we will use updated versions of the tile map files, so please download these updated tile map files and place them in the assets/tiles folder, overriding the existing files:

https://github.com/PacktPublishing/Building-Games-with-Flutter/blob/main/chapter10/assets/tiles/tiles.tmx

https://github.com/PacktPublishing/Building-Games-with-Flutter/blob/main/chapter10/assets/tiles/tiles.tsx

  1. Open the pubspec.yaml file and add the following dependency:
    a_star_algorithm: ^0.3.0
  2. In this chapter, we will use a modified version of the sprite sheet for our character George, so let's update that.

Download the george.png image from the following...