Book Image

Building Games with Flutter

By : Paul Teale
Book Image

Building Games with Flutter

By: Paul Teale

Overview of this book

With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.
Table of Contents (17 chapters)
1
Part 1: Game Basics
5
Part 2: Graphics and Sound
11
Part 3: Advanced Games Programming

Monetizing your game

Once you have developed your own game, you may want to try to make some money from the game. There are a few ways to do this, depending on the platforms you wish to support. But in this section, we will focus on the three most common ways so that you can decide what is best for you, as there are pros and cons to each way.

The three main ways to monetize your game are as follows:

  • Adverts
  • In-app purchases
  • Purchase

In the following subsections, we will discuss each of these options.

Adverts

There are many advert providers, and each provides its own libraries for Flutter. The recommended one for mobile is Google's own Mobile Ads SDK, which Google provides an official library for. This is easy to integrate, and you will make money by showing adverts to the players within your game.

Be aware that overuse of adverts will annoy players, so please try and think of the experience the user will get while playing the game to try and...