Book Image

Building Games with Flutter

By : Paul Teale
Book Image

Building Games with Flutter

By: Paul Teale

Overview of this book

With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.
Table of Contents (17 chapters)
1
Part 1: Game Basics
5
Part 2: Graphics and Sound
11
Part 3: Advanced Games Programming

Where to get help?

There will be times when you are making your game that you will get stuck. You may not know how to implement something or there might be a bug with the Flame library or Flutter SDK, for instance.

Here, I have compiled a list of great resources where you can seek help if you get stuck:

  • Flame Discord (https://discord.gg/5unKpdQD78): Here, you can ask the Flame development team questions and get excellent advice on how to use Flame.

We especially want to thank Spydon, Erick, and Wolfen on the Flame Discord server for all the help they gave while I worked on the book.