Book Image

Building Games with Flutter

By : Paul Teale
Book Image

Building Games with Flutter

By: Paul Teale

Overview of this book

With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.
Table of Contents (17 chapters)
1
Part 1: Game Basics
5
Part 2: Graphics and Sound
11
Part 3: Advanced Games Programming

Summary

In this chapter, we learned how to mix our game widget with other Flutter widgets and navigate between screens to complete our game. We also gave the player the option to change the music volume on the settings screen.

We discussed options for monetizing your game and what to learn next to improve your game development knowledge. Finally, we reviewed where to get help if you get stuck with your game.

We have covered a lot in the book, and you now have the knowledge to build a variety of 2D games with Flutter and Flame. Good luck with your game development journey. I look forward to seeing the games that you create.