Book Image

Building Games with Flutter

By : Paul Teale
Book Image

Building Games with Flutter

By: Paul Teale

Overview of this book

With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.
Table of Contents (17 chapters)
1
Part 1: Game Basics
5
Part 2: Graphics and Sound
11
Part 3: Advanced Games Programming

Organizing the assets in your game

Your game will include many assets, such as images, audio, fonts, maps, and game data.

As with Flutter, Flame supports the asynchronous loading of assets and caching. However, it also builds on top of that functionality to add features that are useful for images and audio, to help use and manage those assets effectively. For example, if you have a sprite sheet containing many frames of animation, you can load them and split them into their individual sprites very easily. This is covered, in more depth, in Chapter 4, Drawing and Animating Graphics.

All of your assets go under the assets folder in Flutter. I recommend the following folder structure to keep everything well organized:

assets
--- audio
------ music
--------- music_menu.mp3
------ sounds
--------- sound_shoot.mp3
--- images
------ sprites
--------- sprite_player.png
--------- sprite_enemy.png
--- fonts
------ font_highscore.ttf
--- maps
-...