Book Image

Building Games with Flutter

By : Paul Teale
Book Image

Building Games with Flutter

By: Paul Teale

Overview of this book

With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.
Table of Contents (17 chapters)
1
Part 1: Game Basics
5
Part 2: Graphics and Sound
11
Part 3: Advanced Games Programming

Chapter 3: Building a Game Design

Now that we have discussed Flame and shown you some basic animation, we want to discuss the game we are going to build throughout the rest of the book.

The game will be called Gold Rush, and has the following objectives:

  • Avoid being attacked by zombies and skeletons.
  • Explore the map, collecting as many gold coins as you can before you die.

It will be a simple game but will teach you a lot of skills by adding a lot of common features included in most games, including the following:

  • Drawing sprite graphics
  • Detecting collisions between sprites
  • Controlling a player with virtual joysticks, touch, or keys
  • Playing music and sounds
  • Drawing and moving around maps larger than the screen
  • Drawing particle and shadow advanced graphical effects
  • Creating intelligent enemies
  • Navigating around obstacles
  • Navigating between game screens

We will go through each of these topics in turn, gradually building...