Book Image

Building Games with Flutter

By : Paul Teale
Book Image

Building Games with Flutter

By: Paul Teale

Overview of this book

With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.
Table of Contents (17 chapters)
1
Part 1: Game Basics
5
Part 2: Graphics and Sound
11
Part 3: Advanced Games Programming

Planning a game

Let's start by defining a synopsis for our game that we could use to market the game and give a brief reason to the player why they might want to play the game. Here is the synopsis:

In Gold Rush, you play as an explorer who must travel across the land in search of wealth by collecting any gold coins you can find. Beware, though: the path ahead won't be easy. You must avoid the zombies and skeletons that roam the land in search of your blood!

A nice, simple summary that tells the player what the goal of the game is and what they must do to succeed (collect as much gold as possible) while avoiding losing the game (by being attacked by zombies and skeletons).

In most games, you have a main character who is the game representation of yourself. In our game, this is George.

Figure 3.1 – Our protagonist, George

George will move around the game map controlled by the player either by the touch on a location on the screen, by...