Book Image

Building Games with Flutter

By : Paul Teale
Book Image

Building Games with Flutter

By: Paul Teale

Overview of this book

With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.
Table of Contents (17 chapters)
1
Part 1: Game Basics
5
Part 2: Graphics and Sound
11
Part 3: Advanced Games Programming

Chapter 7: Designing Your Own Levels

So far, our game has used the physical limits of the device screen as the boundary for both George and our enemy sprites. In this chapter, we are going to show you how to make game levels that are bigger than the screen and how to scroll around the level using a camera to show part of the level.

We will show you how to add dynamic objects or sprites and how to deal with collisions on these larger levels. This is a very common technique and is used by most types of games, including platform games such as Sonic and 2D role-playing games such as Ultima or Zelda.

We will cover the following topics:

  • Introduction to Tiled
  • Loading a tile map
  • Adding dynamic objects to the map
  • Understanding map navigation
  • Detecting tile collisions