Book Image

Building Games with Flutter

By : Paul Teale
Book Image

Building Games with Flutter

By: Paul Teale

Overview of this book

With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.
Table of Contents (17 chapters)
1
Part 1: Game Basics
5
Part 2: Graphics and Sound
11
Part 3: Advanced Games Programming

Loading a tile map

In the Technical requirements section, we added our tile map files and the flame_tiled library, which is used for loading and displaying tile maps.

Each tile is 32 x 32 pixels, and the map is 50 tiles wide by 50 tiles high, so our total map size in pixels will be 1,600 x 1,600 pixels, which is 50 * 32 for width and height.

You can open the tiles.tmx file in Tiled if you want to see how the tile map looks there, but here is a screenshot of how our tile map looks when loaded and drawn:

Figure 7.4 – The Gold Rush tile map

The map is basic with water around the edges and paths leading to the center of the map, with grass everywhere else on the map.

We will use this as our base, adding objects and enemies to the map and collision detection to the water areas to prevent George or the enemies from moving off the edges of the map.

Let's get started by loading the tile map and displaying it:

  1. Open the main.dart file...