Book Image

Dynamic Story Scripting with the ink Scripting Language

By : Daniel Cox
Book Image

Dynamic Story Scripting with the ink Scripting Language

By: Daniel Cox

Overview of this book

ink is a narrative scripting language designed for use with game engines such as Unity through a plugin that provides an application programming interface (API) to help you to move between the branches of a story and access the values within it. Hands-On Dynamic Story Scripting with the ink Scripting Language begins by showing you how ink understands stories and how to write some simple branching projects. You'll then move on to advanced usage with looping structures, discovering how to use variables to set up dynamic events in a story and defining simple rules to create complex narratives for use with larger Unity projects. As you advance, you'll learn how the Unity plugin allows access to a running story through its API and explore the ways in which this can be used to move data in and out of an ink story to adapt to different interactions and forms of user input. You'll also work with three specific use cases of ink with Unity by writing a dialogue system and creating quest structures and other branching narrative patterns. Finally, this will help you to find out how ink can be used to generate procedural storytelling patterns for Unity projects using different forms of data input. By the end of this book, you will be able to move from a simple story to an intricate Unity project using ink to power complex narrative structures.
Table of Contents (18 chapters)
1
Section 1: ink Language Basics
7
Section 2: ink Unity API
12
Section 3: Narrative Scripting with ink

Chapter 6 – Adding and Working with the ink-Unity Integration Plugin

  1. No, Inkle, the maintainers of the ink-Unity Integration plugin, do not recommend using the version found in the Unity Asset Store. This version is often out of date.
  2. When the ink-Unity Integration plugin is installed in a project, new ink files can be created using the Create menu. This can be accessed using the Project window toolbar, right-clicking in the Project window, or via the Assets menu by selecting Create.
  3. Inky is a good choice for editing ink source files. However, it needs to be associated with ink source files, which can be opened by double-clicking on files in the Project window.
  4. Yes, the auto-compilation process can be adjusted by opening the Project Settings, selecting Ink, and then changing the Compile All Ink Automatically option.