Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Fracturing the impact point using the Annotation Pencil

In this section, we're going to focus on the impact point, where an object will impact our statue and break it apart. First, decide where you want the object to hit your statue. Then, we will use the Annotation Pencil to indicate the point of contact and use the Cell Fracture add-on to generate fractures using the lines we drew with the Annotation Pencil.

Let's get started:

  1. Decide where the impact point will be on the statue and zoom in closer to that specific fragment.
  2. Click the Annotation Pencil tool in the Tools menu to the left of the 3D Viewport.
  3. At the top of the 3D Viewport, you will see the Placement area of the Annotation Pencil. Click the drop-down menu and select Surface from the list. This means we will be drawing on the surface of our model using the Annotation Pencil.
  4. Now, using Annotation Pencil, draw lines from the center of the impact area outward, as shown in the following screenshot...