Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Importing our character and walk cycle

In this section, we will append our rigged Alien character with its walk cycle animation from Chapter 8, Rigging and Animating Your 3D Cartoon Character, into a new Blender project. Appending is an easy way to import objects, materials, and animations from one Blender project into another. Feel free to use a different character if you have one available:

  1. Create a new Blender project, and then select all the default objects in the scene by pressing A. Then, press X and click Delete to delete these objects.
  2. Click File | Append to open the Append dialog box.
  3. Browse to the Blender project file that you created in Chapter 8, Rigging and Animating Your 3D Cartoon Character.
  4. Double-click the Blender project file to display its contents.
  5. Double-click the Object folder to display its contents.
  6. Select both the Alien character model and the rig from this list, and then click Append.
  7. You will see that both the character and...