Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Adding final modifiers

In this section, we will add two modifiers to our shirt mesh to make it look better and more realistic. The first modifier is the Solidify modifier, which will give the cloth some thickness. The second modifier will be another Subdivision Surface modifier, which will create a smooth and final look for our cloth.

Let's get started!

  1. Select the shirt object in the 3D Viewport.
  2. Click the Modifier Properties tab to the right of the 3D Viewport.
  3. Click the Add Modifier button at the top and select Solidify from the drop-down menu.
  4. Make sure that the Solidify modifier is below all the other modifiers. This will ensure that the cloth simulation won't take this modifier into consideration when running the simulation.
  5. The default Solidify settings work great. Feel free to adjust the Thickness value to increase or decrease the thickness of the cloth.
  6. The Offset value is set to -1 by default. This means that the cloth will expand inward...