Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Creating a Vertex Group

In this section, we will create a new Vertex Group for our hair particles. You can make use of Vertex Groups to control where hair particles will be created on your character.

Let's begin! Perform the following steps:

  1. Select your character in the 3D Viewport.
  2. Press Tab to enter Edit Mode.
  3. Press 3 to activate the Face Select mode.
  4. Zoom into the top area of your character's head.
  5. Select the upper-middle faces of the head.

Figure 11.3 – Selecting the faces at the top of the character's head

  1. Hold Ctrl and tap the + button on the numpad to grow the selection of faces until you have enough faces where the hair will grow from, as shown in the following screenshot:

Figure 11.4 – Growing the selection of faces where hair particles will be created

  1. Click on the Object Data Properties tab on the right-hand side of the 3D Viewport.
  2. At the top of...