Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Baking the hair simulation to cache

Once you are happy with your hair simulation, it's time to bake it to cache. Baking your hair simulation to cache will save the animation data so that it won't calculate the simulation every time you play the animation. This will also speed up the viewport animation drastically, so you can preview your animation in close to real time.

Let's get to baking! Perform the following steps:

  1. Select your character in the 3D Viewport.
  2. Click on the Particle Properties tab on the right-hand side of the 3D Viewport.
  3. Expand the Cache section.

Here, you will find all the Cache parameters. It's extremely easy to bake the simulation to cache. We can set the Simulation Start and End frame numbers. Note that you can set a negative number for the Simulation Start frame, which is great if you want your hair to start simulating before the first frame of your animation.

Figure 11.30 – The Cache...