Compositing using nodes
In this section, we're going to composite the different View Layers of our character's render back into a single image or video. We're also going to import the image sequence of our live-action footage and overlay our character onto that footage. We're going to add color effects and adjustments to the individual parts of our render to create our final render. Let's get started!
Rendering out one frame
First, we need to render out one frame. This can be any frame, so choose wisely. This will load the different View Layers into memory so that we can use them in the Compositor node tree. Proceed as follows:
- Choose a frame where the character is well in frame. Scrub the timeline and position the play head on that frame.
- Click the Render Properties tab to the right of 3D Viewport.
- Expand the Sampling section.
- Set the Render parameter to at least
128
samples. You can increase this value if required, but for now, you...