Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Compositing using nodes

In this section, we're going to composite the different View Layers of our character's render back into a single image or video. We're also going to import the image sequence of our live-action footage and overlay our character onto that footage. We're going to add color effects and adjustments to the individual parts of our render to create our final render. Let's get started!

Rendering out one frame

First, we need to render out one frame. This can be any frame, so choose wisely. This will load the different View Layers into memory so that we can use them in the Compositor node tree. Proceed as follows:

  1. Choose a frame where the character is well in frame. Scrub the timeline and position the play head on that frame.
  2. Click the Render Properties tab to the right of 3D Viewport.
  3. Expand the Sampling section.
  4. Set the Render parameter to at least 128 samples. You can increase this value if required, but for now, you...