Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Summary

In this chapter, you successfully modeled, rigged, and animated a cartoon character. You tracked a live-action shot and composited your animated character onto live-action footage. Finally, you rendered your animation as a high-quality PNG image sequence and converted it into an MP4 file that you can easily share. By doing this, you have learned all the basics of an extremely powerful workflow that you can use to create anything that you can imagine!

Remember, the world of 3D is massive, so you may not be interested in all the different aspects of it. If that is true for you, then find something you like and that you enjoy doing, then improve and practice that specific skill. This all depends on your end goal. If you are trying to secure a job position at a big studio, then it might be wise to become an expert in one specific field, such as a 3D Modeler, Texture Artist, Rigging Artist, Matchmover/Camera Tracker, or a Compositor, to mention a few.

But if you plan to run...