Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Chapter 1: Using Geometry Nodes to Create Dynamic Scenes

Geometry Nodes is one of the latest additions to the ever-evolving world of Blender and is one extremely powerful tool. It allows you to create and change an object's geometry in more complex ways than regular modifiers, and it allows you to create complex scenes quickly and in non-destructive ways, meaning you can always go back and tweak some of the parameters, making it extremely dynamic and versatile. Welcome to the exciting world of Geometry Nodes!

One thing to note is that Geometry Nodes is still being developed extensively by the developers of Blender, which means that new nodes will be added, and more workflow options will be available to you, making it one of the most exciting new features to come to the Blender toolset.

In this chapter, you will learn how to use some of the most popular nodes, and you will get a feel of what you can do using Geometry Nodes. You will learn how to distribute objects on points, using Math nodes to calculate attributes such as the distance between objects, as well as how to modify certain attributes such as scale, position, and rotation. Additionally, you will learn how to randomize certain attributes, which is important when creating dynamic motion graphics scenes.

This chapter will give you a good, but basic, understanding of Geometry Nodes, and later in this book, we will make use of other methods that will build on this chapter.

In this chapter, we're going to cover the following main topics:

  • Introduction to Geometry Nodes in Blender
  • Creating and manipulating geometry using nodes
  • Using textures to control attributes
  • Animating with Math nodes

    Technical Requirements

    All the projects in this book have been created and built on Blender 2.93.x. The projects should work perfectly fine with Blender 3.x versions too. There may obviously be slight changes going forward as they develop Blender 3, but most of the changes they usually do are minor and should not break any workflows. However, the Geometry nodes chapters will work strictly on versions 2.93.x, since these nodes are updated with every version change. Version 2.93 has Long Term Support (LTS) till 2023 and you can download it from here. https://www.blender.org/download/lts/2-93/

    All the projects of this book have been uploaded on Github here: https://github.com/PacktPublishing/Taking-Blender-to-the-Next-Level